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As part of our personal believe system, we provide game creators with higher commission than the average, by doing so we are proud to support and help new creators world wide share their fun Good New Games with Millions of families

 

In edition from our games sold we do our very best to give back to the society, by donating part pf the funds or games to our lovely community of gamers.

we have already had the privilege's to donate near to 1000 games to children who ended up in the hospital due to Covid 19 as well as other cases.

 

We do our efforts to bring Joy and Fun to all families and friends no matter the age. 

our games fit all!

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Your First Step to Publish your Game?

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Creating a Board Game, This is for You

When Creating a Game, Aim for it to Overestimate Your Own Personal  Ability

We are currently looking to recruit new Board Games by Talented Creators

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Image by Christopher Paul High

Tips & Information For Game Creators

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MASS PRODUCTION

Determine Game Specifications

When making a Board game, there are many different components and materials to choose from. Even in a seemingly simple piece such as a card, the paper used can have different cores, weight, and finish. Boxes are of various thicknesses and sizes as well, depending on how durable you wish the game to be, how big, or the general impression it gives. Miniature, dice, and other components are made from entirely different materials, etc. All these specifications need to be decided upon before starting the manufacturing process. Good New Games will help you understand these specifications and their costs so you can make a knowledgeable decision.

Design the Files

So, you worked hard, or hired an artist to do the artwork. Each piece looks splendid, but it’s time to lay them out for print. At times, you will want to get as much as possible out of a sheet of paper and lower costs, and at other times you will want to have the pieces laid out in

particular order. Good New Games has its graphic designers that will put your pieces together while maximizing space and laying them in the design that suits you. Good New Games will also provide you with a dedicated OneDrive link that you can add all your files up to.

Making a Sample and Adjustments

Once the specifications have been agreed upon, we move to make a sample. In this step the factory produces one or two sample games to ensure that the manufacturing will be done in accordance with your requirements. You will receive the sample game and then comment and make adjustments as you see fit. At this point, if the game and specifications are not to your liking, Good New Games will repeat step 2 and manufacture a new sample game (with your new requirements) completely free of charge.

Planning Mass Production

This stage is crucial for the efficiency, transparency, and effectiveness of the production. In this stage, Good New Games will decide with the factory the manufacturing timeline, the worker placement, and the quality control procedures. It will limit unwanted surprises and allow Good New Games to record the progress of the game and update you instantly on every step.

Printing

A mass-produced game is not printed in the same way as a print and play game. One of the differences in the printing method used. While print and play games are printed by digital printers that use a toner moving along the page, offset printers use plates that stamp the page with desired color and design. Generally, there are four metal plates, one for each of the four CMYK colors. Each metal plate is engraved with the design of one color alone. Throughout the printing, the page moves under the four plates, and each one of them stamps the page with its designated color. Four colors are enough to make a complete picture. During this stage Good New Games must ensure that the shades and color mixes used on the plates stay consistent, so to avoid a print that comes out faded or inconsistent.

Varnish and Lamination

Following the printing, we must make sure the color stays and does not fade away, even after a couple of years. For that, we put an oil coating or lamination on the paper. Both the coating and lamination are either matte or glossy. Some game publishers use coarse linen finish, where the surface of the card seems to have lines on them.

Gluing & Sticking the Printed Paper to the Cardboard

After the print and finish have been done, we move to the step of constructing the game pieces and box. In this stage, we take cardboard (depending on the thickness you chose) and glue the print onto it. The paper passes under big metal rollers with glue, and then a person or a machine sticks the cardboard onto it. Have you ever seen some crooked pieces in board games, uneven sides, or paper that peels off the cardboard? That is what happens if you don’t keep a close eye on the process.

Cutting

So, the cards were printed, the paper and cardboard of pieces glued together. Now it’s time to cut them into individual pieces, or keep them on one board and ready them for punch out. Cutting is an essential process that if something goes wrong, it has a direct effect on the quality of the game, and there is no going back if something goes wrong. The process is simple: the paper and cardboard go into a press machine. The press machine has a cutting mold attached to it with small knives organized according to the shape of the pieces. These knives need to be sharp and exact; otherwise, when a customer comes to punch out, a small part of the paper might come off the piece, or the cardboard will crack and fall apart a bit.

Adding Miniatures

There are two ways to produce miniatures: one is a 3D printing machine, where the factory uses the STL file directly to print the miniature. And the second is an injection mold, where the factory first makes a wax sculpture, then creates a mold and then injects the material of the miniature (mostly pvc) into the mold and dries it right after. Both processes are done by machine, the difference is that an injection mold is much faster and much cheaper. One machine can do a couple hundred a day, where 3D printing can do only a couple dozen only. However, getting the mold is quite expensive. Good New Games cooperates with suppliers in inner cities of China, where the cost for creating mold is lower by 1000USD or more.

Dice and Other Components

If you want small trays, plastic separators, dice or anything else. There are two ways to go about it. The first is to find matching pieces that are already in stock at some factories and then buy the components off the factories for cheap. The second option is to make them from scratch (obviously it will cost more). Therefore, you need to ask yourself how flexible you are willing to be. Hero Time will ask over one hundred factories until it finds the piece that most resembles your need.

Packaging and Shrink Wrapping

Have you ever got a game that was missing a board or a piece, did you ever open a game and found some unrelated stuff in it? These mistakes do sometimes happen and can cause a lot of headaches. Avoid it. Make sure the packaging process is well organized and that each employee knows what pieces he puts where. After each game is boxed and closed, they go through a shrink wrap machine that puts a thin layer of transparent wrapper around the game to make sure it stays new until the end customer gets it.

Shipping

Customs, CBM, LCL, FCL, etc. Shipping is probably the most abstract and unknown of them all. How to calculate the price, who to talk to, which company or forwarded to use etc. Leave it to us. We will explain everything to you as you proceed with the order. Regarding the price, we will provide you an estimated price at the start of the project so there will be no surprises towards the end.

Fulfillment

If you have Kickstartered your project, you probably have a list of 200 more customers, all with different addresses. Rather than shipping all the game to one address and from there to the customers, it is better and cheaper to send from the factory to the end customer.  It is a great idea and will save you A LOT of money. Good New Games works closely with fulfillment and distribution agents, so all your games will get to their right place without you needing to do anything about it.

Sit and enjoy the fruit of your labor

Yes. You will get your game; you will hold it, and feel immense satisfaction.  YOU HAVE DONE IT. Well, not quite. Now it is time to sell it and get a return on your investments. If you have no capabilities for that, do not worry. Good New Games partnered with E Mobility Now, the third largest distributor in California. They will take your games, promote it online, place it at stores, and more.

 
Image by John Schnobrich
GRAPHIC TIPS AND FORMAT

Format

Talking about the format first, because many times you don’t want to work on the graphics before you have a clear vision and set format of your game. You want to make sure you have the sizes of your game pieces worked out, as well as the cards tokens and all the rest. That way when you start working on your graphics you will have a better understanding of the sizes of font and text you want to work with, as well as the size of art pictures, and none the less you can implement the bleed, the bleed is the graphic part of your game that will have to be drawn outside the borders of your cards and pieces in order to make sure the cut is precise and gets your creation in just right.

Graphics

One of your main goals when it comes to graphics is trying to create an atmosphere in which your game takes place, and a feel that will appeal to your target market. Make sure you have a good color theme which help enhance the appearance of your game, while keeping it consistent.

 

For generality you may want to consider working with a color wheel choosing the colors, make sure your main cards, Heroes, or units or simply items stand out in their own special way. You can make them stand out using the different colors and vibrancy of the colors, but you can also do it using cuts in different shape, this will make it extra easy for players to notice the different pieces. The easier it is for your players to see and identify the cards, you really give players more time to enjoy your mechanics and engine all the more.

Paying for your graphicly ready prototype

Before deciding to move forward and mass-produce a game, most customers prefer making a prototype game to check the quality of the material they chose and the way all game components fit together.  They usually take the sample game to game events, show it to friends, and even to market influencers. After all their checks, they might decide to make adjustments to the game, the artwork, and the pieces.

Currently, the average cost for a single sample game from a factory ranges between $150 to $300 a game. However, this cost is very high to accept for a single game, especially in the days of Kick starter, where it is wise for inventors to get at least a dozen or more copies to show influencers.  

To answer this problem, Good New Games cooperates with small print factories in inland China and manufactures sample games for the low cost of between 20-50$ a game. Though the game is not made in the same factory as the mass-produced games, still the game will be 90% similar, and the inventors can afford to have as many sample copies as they want.

In short,

A single copy of a game that is identical to the final game, costs between $150-$300.

A dozen copies with some minor variants will cost 20-50$ a game.

Down Payment & Performance Invoice

Following the authorization of the final version of the game, Good New Games will send a Performance Invoice (PI) to the customer. In this PI, all the details of production will be agreed upon: game specification, production timeline, payment structure, and delivery status. The PI is a binding document which both parties agree upon and sign.

With the signing of the PI, the customer needs to pay a down payment to Good New Games Most private and one-time customers transfer 50% of the order. While repeating customers and established publishers, pay a down payment of around 30%.

To ensure customer safety and satisfaction, Good New Games will continuously update the customers with the progress of their game using videos and pictures. Customers will take an active part in the production and will be able to comment on the output (this is an added value service not provided by other manufacturers).

Final Pay

After production has been completed and before delivery, the customer will need to pay the remaining balance of his order.  After the customer has settled the balance, Good New Games will provide him/her with the final invoice and Bill of Leading, which he/she can then use for customs and shipping. Good New Games can ship the products to their destination.

Shipping

Customers can have Good New Games manage their shipping. Good New Games will quote an estimated price and include it in the Performance Invoice. However, shipping prices are very volatile and at times, change between weeks. Hence, Good New Games will notify the customer in regards to any changes that occurred to the shipping prices before the final payment.

 
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ARTISTS FOR HIRE

Artwork and Importance

The art work is  the main interface that will reveal your game to the world, and even though art will not make or break your engine, and the fun of your game is dependent on many other technical factors, it will hold a great deal as far as getting your clients in the future pick up your game from the shelf and go pay for it at the cashier. Artwork will also be the main parameter that will set the mood and atmosphere in which the game is taking place, so give the art an honorable space of respect.

Board Game Artists for Hire

Good New Games works to transform the way board games are made, it provides game creators with low manufacturing costs, great service, abundant resources, and more. To connect artists with board game creators and give an opportunity for both, Good New Games has embedded a list of board game artists and a form for artists to add their contact information.

Where to Find Board Game Artists

It is usually quite difficult to find a suitable board game artist especially when all the information is dispersed all over the web. Good New Games provides a one stop solution for you.

 

  1. Visit HeroTime1.com/Board-game-artists 

  2. Wait for the table of board game artists to load up

  3. Scroll up and down, right and left on the table to see the various details of each artist

  4. Visit the artists' links 

  5. Choose an artist of your liking 

  6. Send him/her a message and start cooperating

NOTICE: Please Do not spam the artists. Instead, choose artists that seem most appropriate for your game and contact them. 

 
PLAY TESTING

Play testing as a rule of thumb

All games should be play tested, and each type of game should be tested in a way that’s suitable and fit for the game designers’ goals. You should always play test a game multiple times while in each testing do your best to focus on one factor at a time. For example: you want to test how the art work and mechanics blend together creating suspense in the game, so all you need to do is check out if in the test the players feel suspense.

 

You may choose to test out the strength and balance of your cards Statuses making sure the balance keeps the players feel it’s a fair game and that they both have an equal chance of victory, If any of the players begins to feel it is unfair or that if only they had their opponents card they would win because the cards were overpowered you know you need to fix it by either making the strong cards weaker, or making the weak cards stronger.

Play testing with different audiences

While playtesting your game make sure you have your original family and friends testing it out but be open minded and also test the game with new people. The reason being is not just because each person has their own unique perception, but simply showing the game to people for the first time, usually gives you an extra insight to how new gamers will react to your engine. Such a good refreshing insight will always help you come up with new concepts on how to improve.

Choosing what to look for

When you play test your game, make sure as in before to focus on one topic at a time, here are several main key elements you should be looking for and must ask yourself.

  1. When players play your game, they are actually having fun, or simply dragging through it because they have to, or want to make you happy. If they are doing it with no fun on thrill you know something is wrong with your game, and it's time for you to find a way to boost up the excitement.

  2. Make sure your game increases freedom of choice, for example if your game has no intellectual properties to it, and all it has players do is role a dice, move the appropriate squares and who reaches the end line first wins, your game is about luck not choice, try to find an additional element to add for your game and have players make a choice of some sort or another.

  3. Make sure your game has clear goals, so all the players have a clear understanding of what they must do in order to achieve victory.

  4. Always check that your game has a special feel and energy, usually starting with a great story line that brings the players into your game world.

  5. Ensure your game is well balanced and plays smoothly through the time period, for example if you have any cards or heroes or attributes in the game that out due others easily, they may be overpowered. Usually if you find any overpowered elements in your game it can be fixed in several ways, the most common ways are making them less powerful or be increasing the power of all the other elements too, however always keep an open mind when creating a game, and leave room for options like, sure you can have an overpowered card, but it will cost you double the price of any normal card, you got the main idea. Keep your mind open, and use the playtesting as a tool to spot unbalanced elements in your game.

Ignoring or nor ignoring

Many times when play testing your games you will hear hundreds of opinions, many of them will even contradict one another, for it is the way of life, no one person is the same like the other, and one person's observation as flaws could seem like another person’s fun and excitement in your game. Our recommendation is first and foremost, keep an open mind and hear everyone and their opinions make sure to write them all down, and show respect to the players, including lots of patience.

 

After you finish writing down all the ideas save them in an idea box or file, and return to focus only on the main topic you were testing, also make sure to take in mind that your game has a target market, and you want to make sure it appeals to the people who will be buying and playing it. Try to use your logic wits and experience to decide what rules to bend and change, and what to leave the same.

Image by National Cancer Institute
 
CLOSING CONTRACTS

Board Game Artists for Hire

Good New Games works to transform the way board games are made, it provides game creators with low manufacturing costs, great service, abundant resources, and more. To connect artists with board game creators and give an opportunity for both, Good New Games has embedded a list of board game artists and a form for artists to add their contact information.

Making your Connections

When starting looking for connections take in mind it will be a long and time-consuming process, never focus on only one company, but rather try to get in and meet multiple companies, hearing their different offers etc. 

 

Take in mind that time ways even to get in to meet one company and show them your game could take you a half a year perhaps more depending on the organization. Then after showing them your game you may end up waiting another month or more waiting for their answer. That is why I recommend contacting multiple companies for your time is important. You can easily find company details online using google chrome or any other search engine optimization.

Your First Meeting

When you finally reach your first meeting, my recommendation is to not talk or mention anything about your income, price or how much money you will see from commission. So many times people spent the majority of the time talking numbers, while in fact the purpose is to show off your game, and simply have a good time. A company is not concerned about your commission for if they truly like the game, you might just be able to negotiate a great price later, however if they dislike your game, or even your personality they might choose to not want your game in which case all your talk and wait was for nothing.

 

When you finally reach the meeting you have been waiting to talk about your game, what inspired it, how it played, and show it to them to impress them. Remember to be yourself and simply have a good time. For if they like you, and like your game you will most likely go one to the second faze which will then be commission or price negotiation. Be patient.

Final Contracts and Percentages

Finally comes the time where you get to talk to a company about your cut. Many companies these days give commission between 4%-6% from each sale, and that is considered rather normal especially with big time publishers. While if your game is really exceptional you might just be able to get in a contract of 6%-10% if you manage to get anywhere near these numbers make sure to cherish the offer.

 

On rare times in my past I did manage to find companies to offer and give me 10%-14% however this was extremely rare, and when working with thus companies quickly discovered that their had a very low volume of sales, in which case having a 6% commission contract with a large publisher may have actually made me more profit. However, that being said the smaller company was much nicer and gave me much better services. While larger companies sometimes really don’t give that great of customer service. Make your choice wisely.

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